Student Work: Rish Saito and Haozhou Zeng
Instructors: Florencia Pita
AT: Alayna Davidson
Course Description
This seminar will focus on ideas of ‘play’ as an entry into architectural language. We will develop a vocabulary of forms and materials that will unravel living spaces and landscapes embedded with color, texture, and ornament. For all that is odd and mundane, there is an architecture full of stuff, and aesthetic of familiarity and cuteness. In Sianne Ngai’s book ‘Our Aesthetic Categories: Zany, Cute, Interesting’ she presents the notion of ‘cuteness’ as one of ‘mute poetics,’ where language detaches from experience and propels a ‘deverablizing effect,’ an aesthetic experience as an act of submission, as an access to the enchantment of form and material.
‘We have seen how cuteness cutifies the language of the aesthetic response it compels, a verbal mimesis underscoring the judging subject’s empathetic desire to reduce the distance between herself and the object.’ - Sianne Ngai
Project Overview
The design process will be done by a recursive feedback between analog mediums and digital ones. we will begin by creating fresh paint strokes that will be digitally reproduced by a sequence of steps. An array of softwares will drives this process, such as Maya, Zbrush, and Adobe Substance Painter. The last step will be to create a digitally painted room.